Almighty Video Game Designer

Chapter 107 - Chapter 106: Game is Now Live!

Chapter 107: Chapter 106: Game is Now Live!

Jia Peng and Qian Kun were being quite rowdy as they were playing games in the experience store.

“What the, why is your Blademaster here again? You’re so annoying, stop killing my peasants!!”

“Heh, you think I don’t know that you’re trying to hide the fact that you’re leveling up your buildings? I’ll kill your wisps!”

“What, don’t make me do this!”

“My goodness, it self-destructed!”

To be frank, guys usually have an advantage when it comes to RTS games. The two of them had beat the campaign fairly early on, and quickly moved onto PvP.

Jia Peng liked the game a lot as RTS games weren’t as heavy on RNG. Of course he would never play heroes like Blademaster or Demon Hunter, as a Blademaster who doesn’t crit posed no threat.

The girls weren’t entirely interested in combat like these, and only wanted to get through the campaign. But for their skill level, they were struggling through the campaign levels...

Other than Wen Lingwei, all the other girls were still on the Undead level.

“Manager, could you do some cheating for me? I really can’t beat this,” pleaded Chang Xiuya.

Chen Mo took a look, and indeed, RTS games weren’t too suitable for these girls.

“Alright, I’ll teach you a spell,” said Chen Mo.

“A spell?”

Chen Mo nodded, “Open the textbox and type in +1, no wait, I mean whosyourdaddy.”

Chang Xiuya could barely hold back her laughter, “What do you mean! Are you asking the computer who’s your daddy?”

Chen Mo said in a serious tone, “I’m serious, try it.”

Chang Xiuya typed in the cheat in the chat just as Chen Mo instructed, then hit enter.

“Hmm? It feels like nothing has changed,” said Chang Xiuya.

“Try and hit that monster over there.”

Chang Xiuya commanded her Death Knight to attack the monster, and it died in one hit!

Chang Xiuya was shocked, then tried to hit the other monster, which all died to one hit. Moreover, her Death Knight was also invulnerable, not losing a single bit of HP no matter how many enemies there were.

Chang Xiuya exclaimed, “Wow, it really is a spell, that’s amazing! Anyways, how would you add something like this, manager.”

Chen Mo laughed, “There are many more spells in the game, you wanna learn?”

Qian Kun typed in ‘whosyourdaddy’ in the chat in the match against Jia Peng.

Jia Peng replied in chat: “???”

“Ah! Manager, that spell doesn’t work, you lied to me again!” cried Qian Kun.

Jia Peng was speechless, “Geez, you planned to cheat? What happened to your dignity.”

Chen Mo laughed, “Stop thinking about ways to cheat. Anyone would know that you couldn’t use cheats in versus mode. Did you really have to try?”

Chen Mo looked at the match between Qian Kun and Jia Peng and they were still at the early stages in terms of skill, with basically zero micromanagement. They wouldn’t be fighting when they were training, and there was no training when fighting.

Their strategies were also extremely monotonous, they would always train the highest tier minions and the match would be decided in one fight. They were also not inclined to kill neutral creeps as they would suffer heavy casualties when doing so.

They were still quite new to the game after all, and were quite far away from actually understanding the core gameplay.

However, Chen Mo decided to let them explore, holding back on teaching them advanced strategies. As the game grows and players increase, the strategies would develop themselves.

It was almost time for the release of Warcraft, and the game was more or less at the same level as the original version now.

But the game engine, graphics and multiplayer aspect were much better than the original.

Especially the multiplayer aspect, where Chen Mo included a scoring system for ranking, from zero to four thousand.

Fifteen hundred was designed to be around the average player, less than fifteen hundred would mean you were terrible, at four thousand meant that you were a pro player.

Moreover, Chen Mo added a replay system, and each replay file would only be a few hundred KBs, allowing players to easily watch matches between high skilled players in order to learn from them, which would in turn increase the skill level of the average player.

It was also because of these match replays that allowed a few classic matchups to be spread all over the world, and allowed a few classic strategies to be improved upon/

historical

This time, everyone in the experience store, including Su Jinyu had nothing but praises for this game. Even the girls who weren’t used to playing RTS games were really satisfied with the game.

The only person who had questions about the game was Qian Kun. He questioned why it didn’t use the same modem as I Am MT, but was shut down quickly by Chen MO.

Everyone was confident that Warcraft would be an amazing game, not only challenging Legion Conquest for the top spot for RTS games, but also defining the idea of RTS games!

Warcraft was now officially live at 2pm, the first.

Chen Mo decided to only have it on Thunderbolt Gaming Platform and the official app store, ignoring all the other miscellaneous platforms.

Moreover, Chen Mo didn’t feel the need to please the other distribution platforms. This was the reason he spent so much time and effort into promoting Thunderbolt Gaming Platform and developing Thunderbolt Tabletop.

Of course he had to send out a Weibo.

“The true Azeroth story, defefining RTS games. Warcraft: The Frozen Throne is now officially live!”

The drama loving fans downloaded the game on Thunderbolt Gaming Platform at moments notice.

Chen Mo didn’t use the usual profit model for this game, but instead chose to make the first chapter of the campaign mode free to play, but requiring players to pay for the other chapters as well as the multiplayer mode.

Warcraft: The Frozen Throne was set at eight-eight RMB, which was quite expensive in China. Legion Conquest was selling for forty USD outside of China, and repriced it to ninety-nine RMB in China, due to the differences in countries, the developers couldn’t directly convert the cost.

As Chinese players had a lower level of consumption, and couldn’t go shoulder to shoulder with the other developed countries. Therefore, in order to sell more copies, developers choose to reduce the price.

Chinese mobile games usually cost ten to twenty RMB, and RPGs usually charge by playtime, reducing the upfront cost.

Games like Warcraft that are charging almost ninety RMB upfront were quite expensive